![]() This is to balance the enemy adjustments, and do I dare say, make the combat a tad realistic. It’s also just a cool implement and feels so satisfying when it procs. I also made the player’s strikes stagger the enemy when hit so it feels more forceful - and some of your attacks can even send enemies off their feet giving you that brief moment to “zerg” them during those grueling fights. ![]() ![]() So what I’ve done was reduced their numbers, but balanced this by increasing their damage and health. I don’t prefer mowing down many enemies on the screen at once, and most enemies die rather quickly.
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